How Designers Can Help Companies Design for the Circular Economy
The circular economy sounds like a simple idea to resolve the crisis we face as a species. A circular economy generates zero waste. Once a component enters the cycle, it continues to be used for a long time. And once it is unusable, it can degrade naturally. However, as UX pioneer Don Norman explains here, it’s easier said than done. Let’s see what the challenges of implementing a circular economy are and some approaches designers can help businesses integrate.[[video:1435]]How Can Designers Bec
Use Circular Design To Reverse Harm
Nature is circular. Nothing ever goes to waste. The banana peel we discard degrades into nutritious compost for plants. Even the remains of deceased animals and humans disintegrate into the soil. Human engineering and design, on the other hand, are linear processes. And that has put us on a one-way highway to a global wasteland. How can we move from linear economies to a more natural, circular one? Grand old man of UX design, Don Norman answers in this video.[[video:1433]]Circular DesignThe circ
Recycling is Not Enough. Let's Design for Reuse
“We live in the age of technology and luxury, but we also live in the age of waste,” Don Norman explains. In this video, the grandfather of User Experience Design, Don Norman unpacks the world of waste we have collectively generated. He examines aspects of our daily lives that we take for granted and sheds light on the consequences of modern life. You’ll learn that we can and should make a difference when we design products. It’s not good enough that we design for recycling. We have to design in
Use More Meaningful Measurements in Design and in the World
What we measure and how we do it significantly impact people’s lives. Often, we measure certain things just because they’re easy to measure, and that’s how it’s always been done. But we have to ask ourselves; are the measurements meaningful or not? We measure a country’s Gross Domestic Product (GDP) to assess its performance, but what does this number really mean? Does it give us information about how good that country’s education system is? How sustainable their industries are? UX innovator Don
Story before screens
Reflections from our storytelling workshop with Ben Sauer on how to communicate with confidence to become proficient presenters.
Always keen to brush up on our skills, the Clearleft team recently completed a workshop delivered by design leader, author, speaker and long-term friend of Clearleft, Ben Sauer. In conjunction with the launch of Ben’s new book, “Death by screens”, the team took away some excellent tips for presenting their work in high-stakes scenarios.
The Real Future Of A.I. In Design — It’s Not What You Think
What’s the first thing that comes to your mind when you hear A.I.? Chat-GPT? A.I. replacing designers? The reality of A.I. is very…Continue reading on Prototypr »
Why aren’t logical properties taking over everything?
<div><p>They are just better than their non-logical counterparts.</p>
<br><br></div>
Alien Worlds - Macro Photos of Fungi and Slime Molds
<div><p>Incredible close-up shots of fungi and slime molds by photographer and amateur mycologist Max Mudie.</p>
<br><br></div>
Free Fonts For Interface Designers
<div><p>Beautiful, well-crafted fonts for headings and body text that you probably haven’t spotted before. Free for personal and commercial use.</p>
<br><br></div>
Same data, different stories: How to manipulate graphs to support your narrative
<div><p>The dark art of manipulating graphs to better support your story, without losing your credibility.</p>
<br><br></div>
The End of Front-End Development
<div><p>Large language models like GPT-4 are becoming increasingly capable, at an alarming rate.</p>
<br><br></div>
Always Have a Map on the “Tour Details” Page Indicating the Departure or Meeting Point for the Tour
(Note: Unfortunately, e-mail and RSS don’t support advanced layouts and features. If the graphics in this article look strange, you may want to read the article in your web browser.)
Key Takeaways
Where a tour or experience departs from is key information for most users
Yet many sites provide only textual descriptions, which testing revealed is insufficient
Providing a map of the location was observed to be vastly easier for users and reduced booking friction
Nearly all users
Eliminating dead ends for a better user journey
Smooth journeys begin by ensuring there is a journey to take.
When we don’t consider how users will engage with a page, it turns into a dead end where users are left to fend for themselves.
This can be solved by ensuring every page has an onward destination.
Find dead ends
Spotting a dead end requires research and observation. This can be through usability testing, remote screen recordings, your website’s analytics or your own desk research.
Desk research can quickly highl
How blogs shaped the web
<div><p>I have a lot of nostalgia for the era of blogging that I grew up with during the first decade or so of the 2000s.</p>
<br><br></div>
As a user, I don’t want to
<div><p>Task-oriented user stories mix up customer value with cost. But they are easy to turn into a tool for thinking bigger.</p>
<br><br></div>
Copy-Paste SVG Shapes
<div><p> Simply click on a shape to copy its SVG code to your clipboard.</p>
<br><br></div>
Mastering the Basics of Good Search UX
<div><div class="medium-feed-item"><p class="medium-feed-image"><a href="https://uxplanet.org/mastering-the-basics-of-good-search-ux-4e47df651f89"><img src="https://cdn-images-1.medium.com/max/2600/0*2KWCXcoyRbDpi5RJ" width="5184"></a></p><p class="medium-feed-snippet">Guiding principles and examples of good search experiences</p><p class="medium-feed-link"><a href="https://uxplanet.org/mastering-the-basics-of-good-search-ux-4e47df651f89">Continue reading on UX Planet »</a></p></div></div>
I gave myself two hours to redesign the Steam order confirmation page
My critique and redesign processChallengeWhenever I buy a new game on Steam, the first thing I want to do is play it. So I always search for a button to take me to the game and never find it. I end up stumbling my way to a mostly hidden “Install content” link, which redirects me to my Steam library (where my game may or may not have already started installing) and usually leaves me feeling vaguely like I’ve done something wrong.As a full-time UX researcher, I don’t spend a lot of time designing
Don’t build MVP… Try MLP!
The concept of a Minimum Viable Product (MVP) has been a popular approach in the startup world for years, and it still remains an effective way to get a product out to market quickly and cheaply. However, many companies have found that this approach can sometimes lead to a rushed, unfinished product that fails to satisfy customers.In contrast, a Minimum Loveable Product (MLP) takes a different approach. The MLP prioritizes user satisfaction and experience over speed and cost. Creating an MLP req
5 ways to involve your team in continuous product discovery
Maintaining continuity in the discovery process, communicating your insights regularly, and working collaboratively can help you and your team empathize with your users more and ultimately build better products.Two people sitting together, one of them holding a mobile phone and talking hand-drawnObserving users interacting with your product or discussing their needs, problems, or desires can be incredibly impactful for building a successful product. I’m sure you know it and already doing it. But